design kit lets kids create their own games When it comes to digital world building, you apparently can't start 'em too young.
In a bid to order pandora get kids involved with video games as more than just mesmerized players, Microsoft is putting together a game design kit dubbed Kodu that will let children as young as seven create their own joystick jiggling digital diversions and share them with friends and family. Announced at this week's International Consumer Electronics Show in Las Vegas, Kodu will allow kids (and curious adults) to design relatively uncomplicated types of video games, from pellet chomping maze games like Pac Man to racing games, simple shooting games and more. It's slated to be available this spring on the Xbox 360 as a free download from the online Xbox Live service. "Honestly, I can't wait to see how my kids use it," said Greg Barber, Microsoft Canada's VP of Entertainment and Devices. "With kids, it's just this need to create. So we're putting it in the hands of our community and we'll see authentic pandora charms on sale what they do with it." Instead of using a complex programming language, Kodu will let budding designers string together simple and intuitive cartoon icons that define the rules of the game world. For instance, a kid might select a robot character, then program it by cool pandora charms choosing a situation ("when you see a tree") and a corresponding action ("move toward it"). At first, games created with Kodu will only be playable by others on the console on which they were made. But Microsoft says they're looking at ways to allow kids to share their game creations with the world at large via Xbox Live, so long as it can be done safely. It's the latest in an ongoing trend of giving gamers the tools to build and share their own digital worlds, be it user designed locales in the PC version of Fallout 3 or user built puzzles in Steven Spielberg's Boom Blox for the Nintendo Wii. And no game in recent memory has included level building tools as slick, robust and easy to use as LittleBigPlanet for the PlayStation 3. Here's the catch, though: LittleBigPlanet, easily one of the best games of last year and relentlessly advertised on TV and in print, hasn't sold particularly well. For all the ingenious user made levels that have popped up online for players pandora jewelry official site to try out, it's failed to ignite the imagination of the gaming masses at large, instead appealing mainly to a small core of enthusiasts. Maybe, despite all our clamouring for originality and flexibility in video games, we're just not that interested in doing it ourselves.
Everyone and their dog owns a video camera, but how many of us have ever tried to make a movie to share with friends? When it comes to entertainment, are we more interested in being passive consumers than active creators? Still, Kodu might be different in that it's aimed at younger, non technical gamers. And anything that helps engage kids' minds and imaginations has to be a good thing, especially if it can do so through a medium they already love. From the joysticks of babes.
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